You will find:
What is it? It’s a new progression stat for your account that grows as the levels of your legendary units and heroes climb. Each level attained gives an increase to this stat. But this is not just a number reflecting your power level: it’s a tool that allows you to unlock the abilities (spells and artifacts) that can be equipped for each deck, and used in battles.
It turns the upgrading of legendaries from just chasing “more and more damage” into an instrument of variety: you will now be able to effectively upgrade various decks and legendary units, unlocking new tactical capabilities as well. These changes will also benefit matchmaking: well-buffed players will have a lot more potential opponents, which will make battles more dynamic and captivating.
Abilities arrive to replace items and enchantments: they will give you much greater freedom and variety in choosing units. We are sure that you will appeciate just how much easier experimenting with decks is going to become. The tab will gain a new section where you will be able to set up Abilities for each deck. The slots for these are unlocked step by step:
Within the first batch, you will see both familiar (and popular) enchantments, and completely new effects − and they no longer require you to spend time looking for them. Upon attaining a particular Trophy and Legendarity values, you will simply unlock the ability in question, becoming able to put it into a slot and use it in combat. No more spending essences to find the legendary Counterspell!
That said, the artifacts themselves will be subject to upgrading through the use of Essences. This way, the familiar tandem of Essences <> Enchantments will be preserved, but the whole system becomes very uncomplicated indeed.
The abilities are tied to decks, so you will be able to create truly unique builds: one deck for aggression, another for control, the third for survival, etc. And each will have its own set!
There will be just one exception to this rule – we’ve also transferred the amulet mechanics to the ranks of artifacts (while adding some new ones!), but each set will only be able to contain one artifact serving as the equivalent of the amulets we have now. This is done to avoid cluttering the battlefield visually, since three amulets make it look like a blinking traffic light, and make the game somewhat frustrating.

With this version, the items themselves are simplified. They are replaced with passive perks – permanent bonuses effective at all times, for all decks.
Conversions
Let’s talk about the conversion process now: everything will be transformed into the resources that are useful for the new systems, and you will instantly be able to use what you get:
The heroic items (universal and unique ones) will remain with you and see no changes − except being moved to the hero’s tab, where they will keep working as they did before.

Since the entire system of critical damage has been revamped – what with the legendary units and heroes having no influence on it anymore − the Pantheon’s bonus also changes with it. The primary bonus it used to give will be replaced with another, quite easily understandable – the damage bonus. The newest unit to join the Pantheon will gain an additional temporary boost − the Novelty bonus. As soon as a new unit enters the Pantheon (or the novelty period ends), the Novelty bonus expires, leaving the unit with just the regular Pantheon bonus. As a result, all five units in the Pantheon always have a powerful base bonus to damage, and the Novelty bonus may be enjoyed either by the newest unit, or (for a time) by no one at all... until the newest star comes around.
To sum it up:

Music, lights, and the festive buzz draw crowds to the primary stage — the Festival is beginning! This time, the biggest star of the event is the Valkyrie.
Complete quests, spin the festive carousel, collect special cards, and the Valkyrie will surely appear in your deck.
But things won’t be that easy... Gingey and the Snowman are clearly up to something: they will try to spoil the fun. Enjoy the celebration — but stay alert!
The event is set to begin on Dec. 22nd!

She is born for battles and for leading the host through every trial. Her image is that of sacrifice, celestial predestination and the power of the runes. Under their auspices, she guides her sisters onward, to victory − one that is determined by Fate itself.
Unit’s features:
The Valkyrie has area attacks. When dying or merging, the unit receives the Runes of Fate that empower all Valkyries and unlock additional abilities. A special type of warrior lady, the Chosen One, may also appear on the field. Losing or merging her summons new allies, and may even grant the boon of the Chosen One to another. Using Mana Power-up increases the rank of a random Valkyrie, which helps with revealing the true potential of the squad.
Valkyrie’s Talents
Level 9. When a Chosen One is lost or merged, all Valkyries on the battlefield have their morale − and thus attack speed − increased. Alternatively, they can choose the three Leaders whose power will determine the outcome of the battle.
Level 11. When a Chosen One is lost or merged, the squad is cleansed of negative effects, or there is a chance of gaining extra Runes of Fate.
Level 13. The strongest Valkyries gain a chance of dealing extra strikes, or the entire squad is empowered when there’s a sufficient number of allies.
Level 15. A Heavenly Strike falls upon enemies when a Chosen One is lost, and the accumulated runes unlock the critical potential of every warrior lady.
The true power of a Valkyrie is born of faith and sacrifice, and her path is the road of unity and perennial combat!
Interface alterations
New title
In the game’s official communities, you can discuss the news – and find an ally to beat a dungeon with or to play with in a clan!
Trophies Balancing
The rate of Trophy accumulation will now depend much stronger on the percentage of victories and defeats, which would reflect the player’s success rate during the season much more accurately. Due to these changes to the Trophies balance, the bonuses were altered as well: