The New Year festivities are nigh! On December 22nd, the Isle of Rhandum will be inundated by the atmosphere of magic. Play snowballs, unwrap gifts, fight the Snowman and the mean Krampus. The fun daily modifiers will bring you more of the bright emotions and help you feel that winter cheer!
Gather the collectible cards of the Isle’s denizens! There will be 3 collections in total, each with 6 thematic cards of monsters, units and heroes. You will be receiving these for completing quests, in the Winter Holiday carousel rewards or, with a particular chance, as rewards for fighting in PvP or Co-Op. The collections are exchanged for Sweet Candies, and they can be assembled an indefinite amount of times.
Sweet Candies will allow you to collect the rewards of the Festive Pass. Inside it, you may find many useful resources: fragments of heroes and items, faction cores, essence, and also the new Legendary unit – the Genie. Besides, we have prepared the festive Emoji, frames and avatars for everyone!
Be sure to test your luck at the unique Winter Holiday Carousel! The grand prize is the new Legendary unit. To spin the Carousel, you will need the Cookies. These may be found in the Festive Pass, or by performing event quests, or else by purchasing them from a merchant. Every spin will bring you closer to a guaranteed reward – the new Legendary unit!
And don't forget to visit the dedicated event shop – you will find a lot of interesting stuff there. The Genie is there, of course, but also magic crystals, magic dust, or even universal cards for different collections!
To participate in the event, you need to reach Arena 4.
The event will last for 14 days.
Here comes winter... the time of wonders and magic. A snowstorm has brought in many exotic items from all over the world. While we were sorting the gifts - and getting tangled in festive ribbons - the isle's citizens found an old lamp. When it was shaken, indistinct muttering was heard from inside, and sand came from the nozzle.
A long, long time ago the Magic Council has imprisoned a powerful creature inside; he was gaining power and yearning ever more for revenge... but now its time has come! Meet the Genie on the Isle of Rhandum!
The Genie's spells can warp space and literally flatten enemies. And the power of his magic grows manifold through special rituals.
The Genie’s Talents:
If you want to learn more about our guest, please visit our New Year party. You won’t be left without gifts, that’s for sure!
The Genie is the event’s unique guest. As of this update, he can only be obtained during the Festive event. Methods of receiving the unit in a different way will appear in a subsequent version of the game.
With this update, the line of Battle Pass rewards will become shorter – instead of 103, it will have 75 levels, but will retain all the primary bonuses received. In this case, the Premium part of the pass will be divided into 2 parts: if you are not sure that you will have time to complete the BP and use it to its full potential, you can use a simpler and cheaper option that gives access to the first half of the rewards, then upgrade it and gain access to the rest of the rewards.
The repeating bonus chest will no longer be endless: it can be collected 10 times. The contents of the chest will also change – it will contain the most necessary things: gold and magic dust.
Many people have accumulated rare and epic heroic tokens. Now they can be exchanged for random fragments of heroes of the corresponding rarity when the Battle Pass is active.
Additionally, players sometimes cannot obtain the Harlequin and the Dryad, though these units are the key support for many decks. From now on, it will be possible to buy them in the seasonal store with rune keys, but only once. They will be available for purchase to those who do not have the corresponding level 15 unit yet.
We love our game and want it to get better and better for many years. To achieve this, we have planned a lot of changes, for all players from newcomers to the most experienced users (in the future).
First of all, the changes will affect the early game. We want to make it easier for beginners to get acquainted with the game mechanics and generally speed up their progress:
We are confident that this will improve the first experience of newcomers and allow them to progress faster. And adding a unit which allows them to diversify their decks will make it even more interesting.
The Kingdom of Light has an epic addition! Meet the master of disguise and imitation: the Clown. When merging with another unit, he has a chance of copying it. The copy has reduced damage, just like the Harlequin’s. On failure, the Clown generates mana, then loses a Merge Rank and gets stunned. This guy refuses to be friends with Harlequin, they don’t get along in character. If you put both in your deck, then the Clown will appear angry upon summoning, and the chance of successful copying will be 0%.
You can get it like any other epic unit.
We have big plans to change the mechanics of the Clan Wars for several updates ahead! We’ve started out by removing the dependence of selecting opponents on their progress in the PvP rating.
Now, the opponents who will be selected for you in the tournament will be closer to you in strength.
Over the past year, the number of different events has increased significantly. Some overlap each other. Most recently, the Rhandum League tournament was added. One might want to take part in all the activities and collect rewards everywhere, but how to fit everything in?
After looking at this situation, we decided to reduce the number of sandals in the Clan Tournament by 2, and recalculate points for Plunder and Daily Battles. To achieve each stage, you will need less points. This will allow you to conclude the tournament faster and spend less time playing battles, but now, you need to choose every next action wisely – plunder the enemy or play the daily battle. The number of available plunders will also decrease; you will only be able to plunder your opponent once a day.
The clan boost bonus will remain unchanged.
Other changes
A new section of the game that appears in this update. It includes the ability to watch streams, relevant YouTube videos, battle history and viewing the battles in the Rhandum League event!
The Rush TV section will be available in the side menu and contains:
Events tab
It will be available during the Rhandum League and will consist of three subsections:
Live tab
It will contain Twitch streams and battles of your clanmates, which can be watched in real time.
Video tab
Here you can find the latest Rush Royale-themed videos.
Battle History tab
The Battle History section, which was previously located in the main game menu, will be moved here.
We also have good news for our Content Creators. With Rush TV, you will now be able to distinguish them from other players. Content Creators will be able to receive unique rewards in the game, and their profiles will have links to their channels with even more Rush Royale content.
More ratings
The additional rating event has been changed and improved so you can reach new heights! The event will be starting immediately after the season change and last for a longer time. The maximum bonus rating value will be increasing – depending on your results in the previous season: 50 for each League from 4th to 10th, up to 600 (up from 300).
Changed the level at which talents become available for common, rare and epic units:
Common units
Rare units
Epic units
WHY?
Talents are a notable change and improvement to the gameplay. Making the access to them easier allows learning new mechanics earlier. However, certain units also needed the balance changes described below. Most of these are aimed to increase the demand for units and make using them in early game easier.
COMMON UNITS
Cold Mage
Blizzard
Cracking Ice
Flash of Frost
Deep Freeze and Fierce Cold
Thrower
The basic mechanic is improved. Repeated hits against the enemy will now inflict additional damage.
Hunter
Wild Hunt
Large Prey
Poaching and Sudden Shot
Buckshot
Keen Eye
Hunting Season
Rogue
Smoke Bomb
Vigor Bomb
Giant Spikes
Slug Spikes
RARE UNITS
Priestess
Gift of the Heavens
Holy Water
Prayer for Two
Morning Prayer
Sisters in Faith
Power of Light
Bolstered Faith
Sharpshooter
New Foe
Explosive Rounds
Stunning Shot
Shrapnel
Rifled Barrel and Aimed Shot
Sentry
Grindstone
Searing Sparks
Fiery Sparks
EPIC UNITS
Cold Elemental
Now it attacks the first target and deals increased damage to slowed targets. Has a chance to release Crystals at several slowed monsters; the number of targets depends on the merge rank. At the same time, the crystal no longer does area damage and does not paralyze targets, but inflicts increased damage. Other stats have also been changed:
Thunderer
Pyrotechnic
Wind Archer
Reaper
Trophy Skull
Mortal Harvest
Deadly Throw
Walking Dead
Death Wish
Catapult
Crystalmancer
High Arcanist
LEGENDARY UNITS
Sea Dog
Cursed Treasure
Explosive Surprise
WHY?
Playing at high levels together with Frost, Summoner and Necromancer will make the enemy field freeze for quite a while. This kind of deck becomes extremely irritating, leaving the opponent playing against it with very little chance.
Demon Hunter
Absorption of Evil
WHY?
The Absorption of Evil talent is noticeably more popular than the Twilight Hunting talent, and has great potential at high levels. We want to make these talents more similar in effectiveness so that the players might use both variants of gameplay equally.
Bruiser
Furious Brotherhood
WHY?
After being changed, the Bruiser has started to lag behind other units at high levels, so we are increasing his damage, as well as slightly enhancing his less popular talent of the first circle, Furious Brotherhood.
Knight Statue
Hold the Line!
Stone Legion
Soul of a Warrior
WHY?
Starting with the second ascension, the unit started appearing weaker than other support units. These modifications serve to increase the unit’s potential and give it more capabilities to rival the Enchanted Sword and the Witch.
Summoner
Multiple Summoning
Enhanced Summoning
WHY?
The Enhanced Summoning talent was giving too much of an advantage to the Summoner’s owners because effects were triggering constantly and the unit was appearing when pressing Mana power-up, in addition to great control over the field. The effectiveness has been decreased, while the chance of gaining an Oracle has been increased for both talents of the first circle.
Inquisitor
WHY?
After a series of changes, the unit has become noticeably weaker. We want to increase the interest for this unit, so we’re increasing the damage it deals.
Riding Hood
Wolf’s Nature
Alpha Wolf
WHY?
The Riding Hood is one of the strongest and most popular units at every upgrade level. Defeating it is possible, if difficult, and only with certain decks. Reducing the damage for mana power-up was aimed at weakening the Hood at low levels, while the decrease of mana for high merge rank and Alpha bonuses does the same at high levels. At the same time, we’re making the Wolf’s Nature talent more powerful to partially offset the nerf. With the strengthening of other units, we count on the situation to be much improved now.
Witch
Gift of the Raven
WHY?
A witch with the Gift of the Raven talent far exceeded other support units. As a result, at high levels only the decks capable of using this unit were remaining. We’re reducing the damage bonus from this talent to increase the diversity of decks being played.
ENCHANTMENTS
Counterspell
WHY?
After the Mermaid has been changed, this enchantment started strongly influencing the chances of winning. Half the wave time under stun? Not that good. And when a “toxic” deck is used in battle, dealing damage becomes far from easy.