In this update, we’re continuing our efforts to make battles shorter. To this end, we’re increasing the health of monsters in PvP, starting with Wave 10, as well as making balance changes to units and a hero. These alterations are only a part of changes related to the battles’ duration that we plan to implement in the future.
The unit’s mechanics have been changed.
Percentage damage is one of the reasons why battles may end up long and tedious, lasting up to an hour. Therefore, we have completely revised the mechanics of the Corsair and decided to alter the damage types of his bombs. Now, he will have better synergy with damage-boosting support units, which opens up new gameplay strategies, and the new mechanics of controlling the bombs will make gameplay more varied.
The Meteor and the Portal Mage are two more of the units that have issues similar to those of the Corsair – long battles with the damage dependent on the percentage of the monsters’ health. Since the monsters’ health is increased – starting with Wave 10 – these units become incredibly powerful, simply leaving no alternatives to the players.
The combination of a Portal Mage and Mari’s Major Experiment ability allows to get a strong advantage by holding monsters with absorption and teleportation, as well as stockpiling mana. This ability also proves to be very strong in decks with a Meteor, due to the latter’s special gameplay mechanics.