CLAN TOURNAMENT 2.0!
With the release of update 14.0 we’ve made some global changes to the structure of Tournaments.
Tournaments will now be divided into 4 phases, each going on for 1 week:
In the first week, the players get time to achieve their best possible PvP rating. Then, according to the general rating, the clans will be assigned to divisions. Within these divisions, they meet each other face-to-face in the next phase of the tournament. Important! These divisions will determine the rewards as well as points required to reach the finish line. Before the start of each phase, the clans will be shuffled and the best of them will be rematched within the same division. After this, the rush starts!
Changes have also been made to the mechanics of defending and attacking. Don’t forget to level up your defending bosses, because from now on they’ll only be protecting you and your victory points! Now you’ll be able to attack specific opposing clan players and plunder tournament points from them, as long as you manage to defend them, of course. If you fail in your attempt and don’t manage to kill any bosses, you don’t get any points - instead your opponent earns points as a reward for successful defense. A special list will tell you who has attacked you since the last Tournament Day update. Then you can plunder them in retaliation. But don’t forget that plundering in retaliation will cost a sandal, just like a normal attack.
If you have clan boosts, you will hold on to half the points you lose. The attacker, on the other hand, will receive all of the amount plundered!
After any attack, the player will remain untouched for 60 minutes, with the defense completely destroyed, until the end of the tournament day. All bosses killed are respawned in the next tournament day (when sandals are generated). If you don’t want to wait about for long, you can use a Healing Potion. It can be used to heal bosses, to give immunity for 60 minutes, or to extend current immunity to the same value. It will also restore half of your stolen points from the moment of the sandals upgrade. After the potion is used, it will take time to recharge.
NEW TALENTS
Deep inside the dungeons underneath the island, the Demonologist has found the ruined temple of the Dark God. He’s locked himself in the library and started studying the ancient folios. Lurking there among the flaming torches and the dust was the forbidden knowledge of demon summoning!
Behold the new talents of the Prince of Darkness. From now on, he can summon the Archdemon and Demonic Hordes too - and he can cast monsters into the darkness, as well as bringing in much more mana for his master. Try out the new powers of the Demonologist in update 14.0!
After upgrading to level 9 and Ascending you can summon the Demonologist to the battlefield, with his Dark Orb. It’ll appear on the unit in play. If the units with the orb are merged, an Archdemon will be summoned with the first talent, and twice the number of ordinary Demonologist monsters will be summoned with the second. The Archdemon will have greater health and will stun several opponent’s units after his death in PvP, whilst in PvE their attack power will be increased.
At level 11, after Ascending the Demonologist’s monsters will bring even more mana or the Prince will share the Dark Orb with his other copies.
At level 13:
- mana received after killing the Demonologist’s monsters will increase in proportion to merge rank.
- The Demonologist with the Dark Orb also summons Imps, 2 of them for every merge rank of the unit.
The last talent, at level 15, gives the Demonologist with the Dark Orb a chance to send a random monster to the underworld during an attack, destroying it instantly! In PvP, as well as the above, an Imp will be summoned to the side of the opponent. In PvE you’ll get extra mana for killing a monster.
NEW LEGENDARY UNIT - THE WITCH
From the depths of the enchanted forest, a new legendary guest has arrived. Meet the sorceress of the Rhandum Isles, the wonderful and horrifying Witch!
The Witch has joined the Magic Council and she specializes in weakening: her ability to curse units will force the opponent to heal the monsters on his side, and in Co-Op mode she’ll help your partner by enchanting his units and thus increasing the damage.
But when it comes to the Witch’s abilities, that’s not all - the talents will reveal the full extent of her potential.
MATCHMAKING
While working on this game aspect, we aimed to solve several important tasks at once:
In the 14.0 Update we introduce the Player Combat Score concept. This score will be the sum of your stats. Your opponents will be picked according to your Combat Score. This minimizes the chances of beginners running into experienced and hard opponents.
We will keep a close eye on how the new matchmaking system works, and will update and improve it if necessary.
BALANCE CHANGES
UNITS
Demon Hunter
With so many changes to gameplay, in its current form this unit couldn’t find a place in the decks of players. We have therefore decided to change the Demon Hunter. In 14.0 this unit’s basic abilities have been changed, but the goal of obtaining a higher merge rank has been retained:
Cultist
Our statistics show that players list the Cultist among the most popular units. We’re certainly glad to see him becoming a favorite after so many changes have been made, but still this growth in popularity means its starting to overshadow the other units and to exceed all of our balance criteria. Based on the reasons described above, we’ve therefore decided it’s time to weaken Cultist a little:
Blade Dancer
The Blade Dancer, like the Cultist, is one of the most popular units among players. Although the Dancer’s level of popularity is in line with our criteria, we’ve decided to slightly weaken the bonus damage she gains from the number of units on the battlefield so that players will give more consideration to other units as well. To compensate, we’re increasing bonus damage from a smaller number of Dancers on the battlefield:
Inquisitor
Over the past few updates we’ve noticed that there’s been a drop in the popularity of the Inquisitor. In response to this, we’ve decided to give the Inquisitor a slight buff by simplifying their damage set. We hope that this change will add to the Inquisitor’s popularity points:
Plague Doctor
We decided to give this unit a slight buff so that it can become a bit more competitive and emerge in the decks more often:
We’ll carry on monitoring the positions of units in the game and you’ll probably see more changes in future updates.
TALENTS
We’re also continuing to work on talent balancing - we’ve got some more changes for you in this update:
Engineer
OTHER CHANGES
You’ll now be able to share your achievements with your clan in the game. Have you upgraded a unit? Have you bought a clan boost? Maybe you’ve reached a new league or you’ve leveled up in the Dungeons? Then you can show off your achievement and your clan mates can get a nice bonus!
Dungeon Bosses in PvP
The Virus and Assassin bosses have been added to PvP. They will be found in battles starting from Arenas 7 and 9 respectively.
Duration of Seasons
Each new Season will now start at the same time as the Tournament preparation stage and will last for 28 days.
New modifier for Tournament of Clans
Chaos Storm: Every 10 seconds two lightning bolts will strike the battlefield in succession: a red one and a blue one. The red lightning brings down the merge rank of a random unit with the highest merge rank, and the blue lightning raises the merge rank of the random unit with the lowest merge rank. The shield against negative effects does not protect against either of these lightning bolts.
Event Store Reward
In the Mirror Match and Rush for Glory events for the first 50 positions on the personal leaderboard, we’ve replaced the hero fragment rewards with chests giving a choice of reward (legendary unit of the event or hero fragments).
New Legendary Unit Chest
Starting with this update, whenever a new legendary unit is introduced, a unique chest will appear in the shop, available for 3 days. There will be an increased chance of getting a new legendary card in this chest, and 10 chests will guarantee that you get one. Please note that you’ll only see the chest if the corresponding unit is available to you based on your the Arena level.