The Festival of Talents is coming to the Isle of Rhandum once again!
This time, you will have to face a dangerous mini boss – the Flaming Maestro – but you will be aided by hilarious, yet powerful modifiers!
A new Legendary unit, the Treant, is the special reward! Spin the Forest Carousel, assemble collections, exchange them for the Mysterious Pass points, and the defender of the woodland will join your deck!
The event is starting on August 16th! Don’t miss it!
The roots delve deep into the earth, feeding this giant with nature’s energy for hundreds, or maybe even thousands of years. It awakens in the moments of dire need, answering the call of the Forest Alliance to do its duty. Its presence fills allies with tranquility, the sense of balance and immutability. It is the defender of all life, and a deadly foe to anything that dares to harm its native grove. Meet the mighty Treant!
They say that if you find a waking Treant in a good mood, it may give you valuable advice or a piece of life’s wisdom in exchange for just one coin of gold.
The Treant is a unit that specializes in dealing damage. The first monster on the path is always targeted.
When appearing, a Treant always has the first merge rank. When two Treants are merged, a new unit is not formed – instead, the second Treant absorbs its fellow and receives leaf charges.
All other abilities and units that are supposed to increase merge rank give Treants leaf charges instead. After attaining enough charges, a Treant increases its merge rank. Unlike other units, Treants have a maximum merge rank of only 4!
Treants are also immune to effects that lower their merge rank. Instead, they lose leaf charges for every attempt to reduce their rank.
Activating Mana Power-up lowers the merge rank of a random unit of the highest rank (that is not a Treant) on the field. In return, leaf charges are granted to as many Treants as the affected unit had merge ranks.
Talents:
A lil' bit of advice: when you set out to visit the nearest festival, take a Lucky Beetle along.
Battles in high Leagues are dragging out for longer than we – or the majority of the players – would have liked. When solving this issue, we posited a few conditions for ourselves:
The solution was found in the Death Wave!
It begins after the 10th wave. Waves before its start are unchanged, so the players still have the time to build and improve their field.
During the Death Wave, the distinction between the monster phase and the boss phase is lost. Monsters appear with set intervals. Bosses join the battle every 30 seconds, without absorbing the health of remaining monsters.
During this wave, there is no classic movement of regular monsters to the enemy’s side either. For both players, monsters appear in identical quantities, and simultaneously.
Apart from the usual increase in health, all enemies gain extra armor and reduction to percentage damage received. As the Death Wave goes on longer, these stats are ever increasing. The monsters’ effective health will be increasing more smoothly: it will grow by 10-15% every 10 seconds. But don’t be afraid of the damage dealt becoming that much slower, because the mechanics of armor and health work very similarly, yet they have different effect on the final amount of damage dealt.
These are the enemies you may encounter during the Death Wave:
- Regular monsters
- Blazing Burn mini boss
- Bannerlord mini boss (a weakened version)
- Vortex mini boss
- Manahaulers
- Bosses:
The Virus, Kitsune, Tamer and Puppeteer bosses do not appear during the Death Wave.
All effects that trigger when the final boss is killed during a regular wave now activate every time a boss dies during the Death Wave. This applies to e.g. the Enchanted Sword’s Eternal Gaze talent, or the Pocket Curse enchantment.
All effects that last during the boss phase will be active in the Death Wave so long as there is a boss on the path (e.g. the Sharpshooter’s Crazy Shooting mode, or the Bruiser’s Enrage mode).
The Death Wave will be added to every competitive PvP mode (regular PvP, clan battles, battles in the regular events, training) except the Rhandum League. There will also be a new seasonal leaderboard with unique visual rewards, where the players will be able to compete against each other and perform records for battle duration!
Challenge of the Seven
Regular events
Rush for Glory
Mirror Match
Experiments
Summoner
Gift of the Ancestors
Why?
As new mechanics are introduced, it is necessary to set a limit to avoid situations where a unit with this talent gets a big advantage.